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1. More Destroyers - in Ships and Modules [original thread]
Because it is impossible to catch cloakies: A destroyer that gives the ability to uncloak ships or see cloaked ships. Who hunts the hunters? Anit cov-ops. Anti-Scanning ship.
- by L'Petit Object - at 2012.02.16 23:34:00
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2. Long range mission fits nearly obsolete? - in Missions & Complexes [original thread]
Tau Cabalander wrote: I'm so disappointed that nobody has yet quoted: "A microwarp drive?!? In a battleship?!? Are you insane?!?" "You can't hotdog in a battleship! ... Oh what am I saying, you are going to do it anyway aren't ya?" - Solomo...
- by L'Petit Object - at 2012.01.30 05:20:00
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3. Long range mission fits nearly obsolete? - in Missions & Complexes [original thread]
Chainsaw Plankton wrote: and how long does it take you to get to 1km/s in your raven? also how long does your cap/tank last? where in a long range setup I can just sit there and kill everything. I did some ratting in a torp raven once, that w...
- by L'Petit Object - at 2012.01.30 05:18:00
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4. Long range mission fits nearly obsolete? - in Missions & Complexes [original thread]
mxzf wrote: Confirming that the best way to play a video game is the way that's the most fun for you. Whew, I was wondering.
- by L'Petit Object - at 2012.01.30 02:46:00
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5. Long range mission fits nearly obsolete? - in Missions & Complexes [original thread]
Exploited Engineer wrote: L'Petit Object wrote: Since MWD's are allowed in missions. I'm beginning to experiment with MWD short range setups. My torp raven can do 1km/s. So why gimp my DPS? You'll still need to move around quite a bit. ...
- by L'Petit Object - at 2012.01.30 02:45:00
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6. Long range mission fits nearly obsolete? - in Missions & Complexes [original thread]
Renarla wrote: If it's more fun to you, then by all means do whatever you want. Some of us actually find the long range fits more fun, and I believe that not having to move at all will usually equate to faster mission times, but probably not by...
- by L'Petit Object - at 2012.01.30 02:44:00
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7. Long range mission fits nearly obsolete? - in Missions & Complexes [original thread]
Since MWD's are allowed in missions. I'm beginning to experiment with MWD short range setups. My torp raven can do 1km/s. So why gimp my DPS? I stay more active and have more fun, and I finish faster. Anyone else having this experience?
- by L'Petit Object - at 2012.01.29 20:16:00
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8. Visual target data on target box or target in space - in Player Features and Ideas Discussion [original thread]
Akatenshi Xi wrote: P.S. Honk if you're a lazy piece of **** that wouldn't be able to fly a ship manually to save your life. My tear jar is open! you do understand that the lack of direct control over your ship is mostly for lag purposes. Th...
- by L'Petit Object - at 2012.01.22 17:21:00
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9. Visual target data on target box or target in space - in Player Features and Ideas Discussion [original thread]
PROBLEM I don't know if I'm in alone in this, but I don't know what .0175 Radians per second looks like. I really really don't know what the difference between .0175 radians/second looks like compared to .0195 radians per second. I'm even less abl...
- by L'Petit Object - at 2012.01.22 10:08:00
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10. Sensors - in Ships and Modules [original thread]
river Zateki wrote: How come my harbinger only goes 153m/s instead of accelerating at 153m/s^2. If the force is constantly applied in space youll accelerate not stay at a constant velocity. Same applies for missiles...they should have infinit...
- by L'Petit Object - at 2012.01.21 01:01:00
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11. Sensors - in Ships and Modules [original thread]
Naomi Knight wrote: no cookies here ,move along folks :( I'm pretty sure your life would have been better if you had not bothered to post this.
- by L'Petit Object - at 2012.01.21 00:52:00
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12. Sensors - in Ships and Modules [original thread]
JVLP wrote: Critique submarine physics in space next! And how I can dock at a station when I'm 40km from the dock and even on the other side of the station from the dock? Look! you got a reply! Happy now?
- by L'Petit Object - at 2012.01.21 00:51:00
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13. Sensors - in Ships and Modules [original thread]
Petrus Blackshell wrote: Came here expecting discussion of imbalance between ECM/Damps/TD/TP, left disappointed. But yeah, the sci-fi behind it is non-sensical. I can live with it, though. Seems like a lot did. The argument over balance we ...
- by L'Petit Object - at 2012.01.21 00:50:00
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14. Sensors - in Ships and Modules [original thread]
Elindreal wrote: L'Petit Object wrote: Anyways, ECCM should boost sensor range or resolution. Currently it does nothing. If this were medevil RPG spaceships, then it wold be like a character wakling around with a bucket of cold-water suspen...
- by L'Petit Object - at 2012.01.20 01:09:00
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15. Sensors - in Ships and Modules [original thread]
Skorpynekomimi wrote: Gravometric sensors are a radar-like scan, actually. It's a modified anti-gravity drive that detects fluctuations in space. Magnetometric... Do you actually know anything about science? Go look up the 'hall effect '. THEN...
- by L'Petit Object - at 2012.01.20 01:00:00
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16. Sensors - in Ships and Modules [original thread]
Ehn Roh wrote: This is not a complaint about any particular electronic warfare module or how it does or does not get the job done - I agree with a lot of the OP's general gripes, if not the all of the details. EWAR in this game has always been...
- by L'Petit Object - at 2012.01.19 02:13:00
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17. Sensors - in Ships and Modules [original thread]
SpaceSquirrels wrote: ECM should really mess with the hud... Rather can't ID targets, (Name ship class, ranges) cant get FC info primary etc. Doesnt block info rather play havoc. Or start locking random targets etc. Things like Sensor damp...
- by L'Petit Object - at 2012.01.19 02:08:00
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18. Sensors - in Ships and Modules [original thread]
Tak McMonagle wrote: You can't really impliment what your saying without implimenting the drawbacks of everything. In reality, any real jamming to a radar often fries the electronic components for the system. perma-jam, literally, isn't going t...
- by L'Petit Object - at 2012.01.19 02:05:00
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19. Sensors - in Ships and Modules [original thread]
Rel'k Bloodlor wrote: Well all forms most likely involve both a passive and active element. The only odd thing with it as is would be that ships don't use all the forms at the same time. Larger ships would produce more background noise making i...
- by L'Petit Object - at 2012.01.18 00:55:00
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20. Sensors - in Ships and Modules [original thread]
Zhilia Mann wrote: L'Petit Object wrote: This is not a "something is worthless" topic. Or is it. Frankly, I have no idea. What is it? From what I can tell, it's a critique of flavor text on sensors followed by a slight ECM whine with no ...
- by L'Petit Object - at 2012.01.18 00:52:00
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